Dreamcast Intro

Author: Cody Wright

This is the animation that I would like to attempt for my project. I will use ray tracing and texture mapping in order to create this animation. The ball will use a custom physics function in order to control the gravity and xforce. The letters will be individual objects that have images on them. Lab 7 and lab 9 are the frameworks I used to start this project. The phyiscs for the ball works similiar to the cube in the jello lab. Gravity is applied constantly on the ball. The ball will continue to drop at an accelerated rate, until the ball hits the floor. The floor is not an object, it is a global value.

This is my first attempt at creating the ball drop animation.Areas for improvement: drop speed, sphere color, and opacity.

The drop animation has the correct speed and looks more realistic. Areas for improvement: speed of each bounce.

Each letter is two right triangles that each have one half of the image texture-mapped to them. improvement: spacing between letters, blurriness around the letters

First animation with the letters textured mapped to the trianlges. The next step is to make the triangles jump up from the ground when the ball hits the ground.

The letters will appear and rise as the ball bounces off the ground. Each letter needs to crunch as it moves into its final place.

The crunch was successfully implemented for each of the letters. Improvement: make the letters look more "jello-e".

The letters have a more "jello-like" reaction after they appear. Improvement: blur the ball.

This is an updated gif image. I took three different gif images and combined them into one in order to make the animation accelerate.

This is my final gif image. I successfully made the ball look blurry and I matched the speed of the animation as close as possible.