Here is my project idea!

So im thinking of making a tree.

the plan for now is to make a 3d model of a tree in either opengl or blender

the computer graphics implented in this project would be a mix of normal vectors, texture mapping, and affine transformations

make the objects of trunk, branches and leaves. Calculate the normal vector of the leaves so that when the wind hits them in the leaves moves depending on the vector angle of the ray(wind) More wind eqauls more movement to all objects even blowing all leaves off of tree.

PROJECT REVISION

ive decided to just build a tree, no added wind physics

using affine transformations, the starting image will be a tree trunk, with all the branches and leaves inside, then build out.

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Below is a gif of a ball moving back and forth