CMPS-3480 - Computer Graphics
Coke can rendering project, by Gordon.
Main features of project:
   · Cylindrical texture mapping
   · Cylindrical bump mapping
   · Cylindrical specular mapping (in progress)
   · Depth-of-field using an aperture and focal length for each ray
   · 3-point lighting
   · Soft shadows with each light having an area
   · Projected texture mapping on table top
   · Pixel super-sampling for anti-aliasing
beginning scene
 
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Blinn-Phong specular highlighting added
 
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normal mapping of condensation droplets
 
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3-point lighting sources:
   • key light  - front-right
   • fill light - front-left
   • back light - back-left
Table top is a wood texture map.
I took this photo of the fence in my backyard.
Condensation was done with this normal map I found using google.
I learned how to use a normal map on this page.
Here is my can texture found on google.
Gif animation using the soda can model.