A brief look at my attempt at creating
a triangle mesh with a hidden line algorithm.
I began with this project idea because I knew I could get it done. Gordon wanted me to go further so he suggested I look into hidden line algorithms and implement one of them. Great.
This initial part of the project is self-explanatory. Find online-resources that will be useful in completing the project. These included tutorials, youtube videos, and articles. I gave myself two weeks to ease into this.
Goals: Make a terrain and find/create a noise generator
Goals: Create a wireframe model of the terrain and implement the dreaded hidden line algorithm.
Goals: Apply polish and create any functionality needed for the final presentation.
Week 11: Drawing a wireframe model in OpenGl actually isn't that hard. You just have to toggle GL_LINE through glPolygonMode. To simplify this I created a function to toggle between the two. Unfortunately, I hit a wall at this point trying to implement a hidden line algorithm.
Week 16: I quickly realized I was running out of time and staying stuck on the hidden line algorithm implmenetation was going to hurt my overall project grade. During this time I decided to explore some other goals I had for the project like creating camera controls for demoing the program and creating a terrain generator that allowed me to seed random terrains into the scene.
Week 16? 17? who knows. Anyway, this was a fun experience. I felt nervous from the beginning and knew that the project would challenge me but I developed a lot as a programmer through working through issues I ran into with the project.