Joseph Gaede
        4490 Game Dev
        
link to project page
  • project


  • Lab-2 features: able to walk forwards, backwards, left, and right able to look left and right with left and right arrow keys controls on screen unable to look up and done currently smoke has been added billboarding not working on odin sorting not working on odin ran on desktop ran on odin
    lab-3: Two synchronized clocks shadows on top of the clock faces spots the child clock starts synchronized in-process: bit-field variable
    lab-4: billboarding working sorting working ran on desktop ran on odin
    lab-5: LineLine.cpp: Shows intersections of the two lines Has 3 different scenarios: scenario 0 - lineline intersection demo pressing s starts the game and e shows the end screen scenario 1 - mouse Game pressing l returns to the demo screen and e shows the end screen scenario 3 - end screen displays final score pressing s restarts the game and pressing l returns to the demo screen in-progress: improving interaction from mouse bump.cpp: pockets are stationary and dont react to collisions when the distance between a ball and a pocket is low enough the ball will be shoved off screen to simulate going into the pocket