Mariah Limon
        CMPS 4490 - Game Development
        
Lab 1 After reaching 30 hits, a message is displayed and game ends. Increased speed of square target.
Lab 2 Movement controls displayed on screen: - Turning Left/Right/Up/Down - Walking Forward/Backwards - Looking Up/Down/Left/Right Can walk around, move through tube, and find smoke in scene. In progress: - Controls (Specifically Forward/Backwards) - Smoke Color 3d Multiple square objects displayed on 3d plane. Can move camera left and right.
Lab 3 Metronome functional. Shadow visible on square tiles. Pausing and metronome applied using a bitfield. In Progress: - Shadow Color (Gray -> Black) - Synchronizing Child Process
Lab 4 Particle sorting and billboarding functional. Color gradient applied. Screenshot code functional and used for animation creation. Smoke adapted into lab2 program (shown above). In progress: - Smoke Color Adjustment
Lab 5 Lineline Lines turn from green to red upon intersection. Lines bounce off edges of screen, even when resized. Point of intersection indicated by yellow circle. (Code demonstrated during class) Pointline Velocity of point increased. Point stops movement when line is intercepted. Upon inititiating new test: - Screen clears - New random line/point position generated Bump
Lab 8 Background image displayed on screen. Bee gravitates toward rightmost white flower. Bee moves away from edges of screen when collision is detected. Bee sprite animation functional, direction of bee taken into account. --> Could be adapted to a 2d sidescroller game.