Get away from triangle meshes
(Will not be cubes)
(Or Maybe it could be...?)
To do this I intend to take a triangle mesh and read it into an Octree
An Octree is a data structure similar to a binary tree but has 8 outputs instead of 2
and represents 8 cubes in a single cube
Used to implement LOD for voxels
Rendering would involve raycasting
Created octree class that can be implemented into different sizes
Created way to generate voxelized sphere