Lab 6 sphere animation

Waterfall with Normal Displacement Maps and Texture Scroll

The inspiration of this project comes from this scene.

Different displacement maps on each of the surfaces of the water fall (top and walls of the pillar).
Top pillar will have overlaping textures that will scroll in different directions to make it seem water is flowing.
Wall will also have a scrolling displacement map to mimick water waves.




Basic texture changes

Attempted to have an asynchronus timer.


Texture Animation

Utilized GIMP and an animation ripple filter. Made each frame a texture




Finished result

Layered Textures not included