Categories:


Voxels

Voxel information here

Network

A stable network system is essential for the environment to work properly. This is why we opted for the protocol TCP, we are working with a general perpose protocol that is secure and stable enough for the system to handle structures and physics updates to all the users.

Physics

The physics is server based, all calculations are server-side and are communicated to the client-side. This reduces the load on the client's system and allows low powered devices to have the same experience as more powerful systems. We have implemented basic collision detection and player movements.